More Far Cry

I wrote recently about my first experience with a Far Cry game: Far Cry 4.  I recounted how David Bowie saved me from his homicidal mercenaries and flew me to his personal 5-star diner, only for me to ungraciously sneak away and, after unlocking coop mode, systematically start murdering all his hired help with Joe.

All games have quirks, some by design and some not, like the time I tried to throw a grenade off a moving truck but threw a chuck of meat instead–which still accomplished the objective as wolves showed up and mauled the enemies.  I also discovered I’m really careless with stealth, much to Joe’s ire.  I flew us over the base we were supposed to capture with a helicopter, thus alerting the keen soldiers to our presence and triggering 2 waves of reinforcements.  After killing everyone, Joe showed his irritation with my carelessness by immolating me with a Molotov.

I also managed to grab a couple screenshots for viewing amusement.  I figured out how to screen capture from the Xbox itself, then download the captures, so they’re of much better quality than prior attempts of me taking photos of the TV:

I’ll stop killing your men when pigs fly.
Looting items from the recently-slain is a primary way to make money, but there are some things I wouldn’t take. Why does the image show it open as if it were already used? And were I to take that, who would buy it?

This valley of death has no end to amusing violence and improbable encounters which lead to…more death.  No wonder David Bowie was drawn to this land.

–Simon

Nukaworld

I had two days alone.  Such a stretch of time is unprecedented, and I have difficulty with self-management when it comes to leisure.  Seriously, I don’t know what to do with myself when no projects are demanding my immediate attention.  Then I saw the Fallout 4 expansion was on sale, amusing since I just recently lamented on its price.  $12 is fairly reasonable, so I pulled the trigger, and many times thereafter.

[SPOILERS]

Ordinarily after buying a Bethesda DLC, one generally boots the game and waits around for a quest update.  In this instance, however, the update happened immediately.  Perhaps the DLC was feeling desperate and wanted my attention right away.  I was notified of a suddenly new radio broadcast, to which I listened and received a map marker–an entire train terminal that had appeared instantly.  How could I not investigate that?  I began my journey.

I arrived at the terminal and killed some Gunners, who were apparently there for the same reasons as I–murder and loot.  Then I entered the station and a wounded man pleads for me to go save his wife.  Further investigation reveals he’s a doorman of sorts, helping to lure people in.  I found his role largely unnecessary, seeing as I was already there.  And why wouldn’t I continue inside, seeing as I already spent the 12 bucks?  No matter, I hop on the monorail and await my destination.

My destination turns out to be a lethal obstacle course.  Who would have thought that raiders were so cruel?

At least they have a sense of humor

So I begin, with Piper–my eternally-faithful girlfriend–following along.  We shoot a lot of turrets.  Piper even goes so far as to taunt them.  She has a temper, that one.

That bullet to the knee doesn’t seem to faze her one bit

I kill things, evade traps, set off most of the traps…it was actually a really irritating journey, filled with things I hate in games: platforms and traps and lengthy dungeons.  And it took about an hour, too.

Then I arrive in the magical park.  I fight a boss battle, am immediately named the new boss, then I wander around the park for a bit seeing the new sights and picking up side quests, as is the Bethesda way.

Then I receive notice that I have to defend one of my settlements so I immediately leave, only to arrive too late.  Then then game graphics got all screwy so I did a hard reboot.

Upon restart, the cloud sync deleted all my progress since I installed the DLC.  I abandoned the game in irritation.

Maybe I’m just getting old and impatient, or my standards are too high, but I note that many of my game experiences quickly terminate with a glitch or crash.  This is why I find Apple’s rallying cry so amusing: “It just works”.  And how true is that?  If things just worked as intended, then I could actually get around to enjoying and evaluating them.

This wouldn’t have been so bad, had that intro not been so painful and had my saves actually saved.  I guess I’ll consider this my $12 Fallout cure.  I turned off the Xbox and went to do something else.  I’m sure adventure still awaits, but let someone else do it.  I saved the Commonwealth and rebuilt civilization.  I retire.

–Simon

Skyrim Archery

I enjoy archery.  Me, that is, the guy writing this.  I have a longbow in the corner of my living room and a quiver of arrows somewhere downstairs with the rest of the stuff that didn’t get unpacked when we moved.  Yet I always play as a mage in RPGs.  I guess that given the option, my fantasy is killing people with my mind, rather than the mundane physical tools of warfare that already exist in the real world.

But unlike Oblivion, Skyrim doesn’t have a good magic system, so I play the barbarian.  Yet, swordplay in Skyrim is essentially reduced to swing swing smashy smashy, and that gets old, so I figured I’d give archery a try.  Unlike Oblivion, Skyrim‘s archery is significantly more effective.  As in–it kills things instead of simply turning them into pincushions.  So i grabbed a magic bow, smithied it all up nice and shiny, and sought some enemies…which aren’t hard to find.

Despite my efforts, I cannot seem to effectively judge gravity drop.  Consistently, I send arrows near enemies, whereupon they cleverly deduce that something is amiss, investigate, and find me.  But every now and then I get it right, and the resultant deaths can be quite humorous.  For example, I killed someone by accident when I had my bow drawn and he initiated dialog which then triggered the release–he greeted me then screamed as an arrow pierced his chest.

Pity–she’s a pretty lady…even though she’s skulking in the dark and reanimating the dead.

In another scenario, the killcam showed a drawn-out arrow flight to the neck of an unfortunate vampire.

But I find the most satisfying kills to be arrows in the face.  It makes me feel like a sniper.

Thug life

Master swordsman, savior of Skyrim, cannibal, honorary bard, and now: budding archer.  I’m a man of many layers.

–Simon

Nepalese Boys Don’t Cry

Joe and I were after a new coop game.  I still don’t understand why coop games are so difficult to find.  That is, coop campaigns.  I’ve shot Joe in the face so many times that continuing to do so would just seem wrong.  And while his cries of anguish remain a fond memory, the thrill has cheapened with time, and our collective advancing age.  Besides which, every game supports some form of competitive multiplayer now, so while shooting Joe might bring a personal note to the violence, the violence itself is rather devoid of meaning and novelty.  I therefore don’t consider this latter game mode to be true multiplayer.

We debated our usual assortment of options, even considering Star Trek Online again.  But ultimately, we settled on Far Cry 4–a game Joe had beaten, but I had not.  In fact, I had never even played a Far Cry game before, so why not?  I purchased the title for $40 (still too high in my opinion given its age), and drank bourbon while I watched the download progress (Yay for the recent 100Mb/s bandwidth upgrade!).

I booted the game and looked for the multiplayer option.  As it would turn out, coop mode doesn’t include the main story, but rather all the little side missions.  Ah well, at least we had something new to do.  But first, I was forced to advance a character far enough into the single-player campaign in order to unlock the coop option.  Sigh.  I hate when games do this.

[SPOILERS]

So I begin as a Nepalese tourist on a crappy bus in the mountains, carrying out my late mother’s last wish to have her ashes spread in her homeland somewhere.  Okay, the game uses a fabricated country for the setting, but the fact that it’s a small country in proximity to the Himalayas makes it more or less Nepal.  And really, it doesn’t seem to matter anyway.

I ride in the stinky bus, alongside some stinky locals with a stinky monkey.  Our arrival at a military checkpoint raises concern amongst the other passengers.  The stinky guy next to me suddenly asks for my passport, and unquestioningly I comply.  I admit–I’ve never traveled abroad (Canada doesn’t count), but I understand that it’s bad to lose one’s passport.  In fact, people are prevented from leaving a country, pending legal inquiries, by having their passports confiscated.  And I doubt that there’s an American embassy in this pseudo-Nepal, so I really think it’d be a bad idea to hand my passport over to some stinky dude I just met on a bus.  But, I’m denied the option to exercise my better judgment.

Stinky guy overtly places bribe money in it, and passes it up to the stinky bus driver as he disembarks to discuss his passage of the stinky bus.  An argument ensues, for reasons of which I’m not entirely clear.  The stinky bus driver pulls a pistol and shoots two soldiers, which seems like a grand idea.  As expected, he’s instantly mowed down by automatic assault rifle fire.  Serves you right, stinky bus driver.

What’s not expected, however, is that the soldiers then start hosing the bus.  Despite my protestations that I don’t know any of these stinky fuckers, they fire on me as well.  Against my will, I find myself in bed with stinky fuckers.

I crawl out the back of the stinky bus with stinky dude–the guy who took my passport, flop onto the ground, and am apprehended but not immediately killed, despite the soldiers shooting at me moments ago.  Held at gunpoint, I watch as a helicopter lands and David Bowie disembarks.  Obviously, his unconventional haircut and purple/pink silk or leather suit (it’s hard to tell the fabric for certain with the graphics), identify him as the ruling despot of the land.

He immediately demonstrates his despotism by having a calm discussion with one of the soldiers about why he was shooting everyone when he was being instructed to stop.  His excuse: “Things got out of hand.”  No, that’s what you say when you go overboard on a home renovation project and have to explain the state of the kitchen to your wife.  That excuse does not apply when you murder a bus’ worth of people (even if they were stinky).

David Bowie, however, calls him on this bad excuse by stabbing him with a pen knife repeatedly.  Blood and cries of agony ensue.  David Bowie then hands me the pen knife (only then do I realize there was no knife part–it was just a pen–pretty hardcore), and tells me to hold it while he then has a chat with stinky dude.  David Bowie and stinky dude obviously are at odds, and stinky dude is hauled away to some unpleasant fate.

Still uncertain why I’m holding a bloody fountain pen, I wait patiently while David Bowie concludes his business and then invites me to dinner.  That’s a hard offer to refuse, really, and not because I don’t have a choice.  I’ve seen enough James Bond films to know that despots really enjoy the finer things of life, especially when that involves showing other people their accumulated wealth.  And I–me, Simon–would readily take any despot up on his offer for dinner.  I don’t know who’s going to die afterwards, but I sure as hell know that the dinner itself would be fantastic!

In short order, I find myself an honored guest at a table with a fantastic view.  I also note that stinky dude is sitting next to me.  Apparently he’s part of a rebellion and David Bowie wanted to taunt him some more.  Stinky dude sends a text message for help and David Bowie catches him, mocks him some more, and has him dragged off for torture.  David Bowie also fondles my mother’s urn and tastes her ashes, alluding to them having been lovers in a not-so-subtle way.  Please let it be so!  If David Bowie is my father, then I can inherit all this despotism!

An attack begins, and David Bowie leaves to oversee the defense, giving me instructions to wait for his return.  I would, I mean, I certainly would wait were my character really me, but it isn’t and I’m trying to advance the story far enough to unlock coop mode, and besides, I want to shoot something.

So I work my way downstairs to the pleasant sounds of stinky guy being electrocuted, then the rebels burst in and have me taken away in a truck really fast while I spray the landscape with uzi rounds.  There’s a crash, I’m separated and alone (a common game plot device), and my driver lies dead beneath a tree (maybe not so common).  Then began the tutorial phase, yay.

Tutorial phase is designed to show me all the game mechanics, like sneaking, stabbing, throwing raw meat at bad guys so that wolves will show up and maul them–you get the idea: basic combat stuff.  There was a point where I tried to kill a lion trapped in a cage with a throwing knife, but the knife only succeeded in breaking the cage door so the lion was free to attack me.  There was a point where an errant grenade killed me instantly.  Then I fell off a tower and died.  An eagle attacked me.  I made an elephant rampage by throwing things at it…

In short, almost none of the combat was really believable, but it sure was funny.  Once coop mode had been unlocked, we ravaged the landscape, killing every David Bowie follower we saw, blowing up trucks, driving vehicles at unsafe velocities–interrupted only by moments when I disembarked to shoot deer with assault rifles so that I could collect enough hides to make a bigger backpack.

It’s a pity that I can’t advance the campaign in coop, but the mischief we can cause endlessly in the open world aspect is akin to a team-based Grand Theft Auto rampage.  I culminated the evening by trying to bail out of a helicopter onto a tower so I wouldn’t have to climb the stupid thing, but failed and instead plummeted once again to my demise.

Conclusion: this game is fantastic.  However, perhaps not by intent, I find myself completely apathetic towards the locals’ plight, and somewhat enamored by the antagonist.  I feel we have a mutual respect, he and I.  I murder all his minions for entertainment, and he watches with amusement.  I guess I just never knew how awesome David Bowie could be.

–Simon

Battlefield 3 (Part 2)

Part 1

[SPOILERS]

Following the cryptic interrogation in which I fervently explain that I did something  because I had to (although I still don’t know what it was), I start reliving that experience, presumably at some point chronologically before the thing that I did (that I had to do).

There’s some brief cutscene that explains we’re in the Middle East (Iraq-Iran, though they mentioned both so I don’t remember which), fighting terrorists (shocker!).  Riding in an APC with some fellow marines, general banter is exchanged.  This seems to be a common theme.  However this time, our vehicle does not explode.  Instead we are given some new orders, which require us to leave the APC (naturally, or it’d be a really boring game otherwise).

There was a lot of “go this way” and “go that way” and “follow your team”.  My team seemed faster than me, because I could never fully keep up.  Maybe I just wasn’t in very good shape, and passed my recent PT test on a technicality.  I mashed the left thumb stick to no avail, hoping to sprint, but it would seem that the game doesn’t have a sprint function, which was disheartening.

Then, I was prompted to sprint by pushing in the left thumb stick.  I did, and I sprinted.  I guess, until that moment in my life, I had never known how to run.  Already, I’m losing faith in the USMC’s training program.

A terrorist truck goes by, and I’m told to not engage.  But the terrorists didn’t seem very interested in shooting me as I stood in the middle of the road as it went past.  So, I didn’t even pose enough of a threat that I was worth shooting.  So far, the game’s taught me how to pick things up, squat, and run.  Maybe the terrorists were right–how big of a threat could I really be?

Then I was told to stack up for a room entry.  I got behind two of my guys, and waited.  Nothing happened.  Then I realized someone was trying to talk to me, but I couldn’t hear because the voice volume is way low.  I paused the game and checked the settings, but all I could do was switch between a few master settings (by the way: what’s the difference between “HiFi” and “Home Cinema”?  Can’t I have both?), and adjust the master volume.  But Liz was in bed so I had to leave it low.  Fortunately, the subtitles were on by default.  I was being asked where I was going, and then realized that there were two doors and I was supposed to join another guy at the other door.  Yep–I definitely wasn’t worth shooting.

We dramatically walked through the doors, through a garage, and into the open–which is always a good idea in a battle zone…or battle field.  Whatever.  To confirm my concerns with this tactical decision, a sniper shoots the the guy next to me.  Chaos ensues, and I’m told to grab my fallen comrade and drag him into the garage.  I do this by….guess how?  That’s right, by pushing “A”!  Ha!

I drag the man behind a pillar and then join the fight.  I quickly draw fire, and I mash “B” to duck, but “B” isn’t duck like it is in Call of Duty.  By the time I figure this out, I’m killed.

I respawn, complete the above sequence again, but this time manage to successfully take cover.  Our target is some dick with an RPG who keeps shooting cars next to us.  Some people just have no love for machines.  So I spray bullets in his general direction again and again, then go into the settings to turn down the sensitivity again.  Eventually, enough rounds make contact that RPG Dick dies.  Games always confuse me with bullet damage.  I get that enemies often require more than one shot for difficulty’s sake, but me–if I get shot with a 5.56X45 NATO, I quit.

After RPG Dick died, we shifted our focus back to Sniper Dick.  We ran inside to take cover, Sniper Dick shot through the windows at us as we ran, and one of the soldiers commented that it’s a .50 cal, which makes me question the bullet damage again–notably that the guy I drug behind the pillar didn’t die.  We’re talking about an anti-materiel weapon here.  I wouldn’t think it’d matter where someone got hit.  Grazes would still blow off appendages.

These are questions for another time I guess.  We ran up to the roof, took cover, then I was elected to shoot Sniper Dick with a missile launcher while everyone else distracts him.  They jumped up, I took the shot, and half the building he’s in disintegrated.  I really wasn’t sure if that was realistic or not.  I have limited experience with firing ordinance at urban structures.

Then we provided some support for marines on the ground.  I shot some more guys.  Then we had to run away real quick, because we got overrun.  So we ran away, fought our way through some buildings, found dead marines, then fled a tank.  Things weren’t looking so good.  The game was certainly capturing panic well.

Eventually, a friendly tank shot the enemy tank and we were saved.  Then we found an IED wired to a van, and once again I was elected for a task.  I followed the detonation wires to their source, which involved crawling through ducts.  I found their source, and then got attacked from behind.  I had to fight with another one of those “press the right button at the right time” scenarios, which I subsequently failed and died.

Reloading from the last checkpoint, I noticed that the game’s policy on saves are like those of an Asian game–infrequent, and not immediately preceding the events that kill me.  In the above scenario, the checkpoint was before I snaked my way through the duct work, not after.  So I had to repeat the irritating process.  But this time, I managed to savagely beat my assailant to death, whereupon he collapsed slack-jawed.  Go America!

Then I ran back outside to assist in holding the line.  I was directed to a pedestrian walkway above the road, and told to use the LMG conveniently sitting there.  I did, drew a bunch of fire, and died.  I repeated this cycle of death, because using the gun drew a lot of aggro, and because there was no place to hide up there on the precipice.  So on the third time, I ignored the protestations of my team and took the gun down to street level where I could actually hide, and behold–by ignoring my crappy orders, I accomplished the objective and lived to tell about it.

Then we had to defend the other side.  I ran over there with the big gun and killed a ton of people, until I ran out of ammo.  It was only then that I realized I was being told to jump on the vehicle-mounted gun and shoot people.  The enemies dutifully re-spawned infinitely until I followed instructions.  I shot a bunch more people, saved the day, then a convenient earthquake hit and a building collapsed on me, dramatically concluding the second level.

The game continues from here, obviously, or it’d be a pretty disappointing campaign.  But I think I’ve covered the quirks for a fair review.  I enjoyed the game.  It had it’s share of glitches, unclear objectives, obligatory irritating tank level, and some intrigue.  I did eventually find out what that thing I did that got me in so much trouble was, but you’ll just have to play the game to find out…or read someone else’s walkthrough.

Battlefield 3–a fair game and a long-overdue good Xbox Gold freebie.

–Simon